*Only the attached schemes will be used: each round players will be given a different number of Jet Packs: use the scheme labeled "Jetround1" for round 1, "Jetround2" for round 2, and so on.
*Capture the checkpoints following their numerical order.
*To capture a checkpoint: enter through any of the holes and exit through a different hole (not the one you used to enter the checkpoint).
*Avoid re-entering a checkpoint you've just captured (don't use the latest captured checkpoint as a shortcut to the next one).
*The winner is the one that makes it farther with the given Jet Packs.
*Don't forget enabling racestuff in the host screen.
Each round has its own scheme file! You may find these in the map pack.