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Boom Race Tournament


15th August 2012, 03:00     #PartyTime
Hosted by: Turko
Download WSC Scheme Info Get Maps







Ammo:

Power:

Crates:

Delay:


- One worm per player.
- Use a valid Boom Race map. Try not to use big maps unless you are confident you'll finish in less than 25 minutes.
- You may attack, block, or otherwise slow down your opponent. You can't, however, plop them. If you do, you lose by default.
- If you plop your own worm, you lose, no rm.
- In case of a draw, ask the moderator what to do.
- In case SD kicks in, the game ends when both players completed their turn - meaning if Player A started, then the game ends when Player A's turn *begins* for the first time after SD. The player who proceeded the farthest wins. In case of a questionable state, ask the moderator.
- If your opponent doesn't show up or is unresponsive 10 minutes after your pairing was announced - according to the moderator's clock -, you proceed to the next round.

Tournament Results [show maps]

Gabriel
Balee
Thouson


Round 1 Round 2 Final Round

Hurz
LuxO


Gabriel
Turko


Warlord
LeTotalKiller


Balee
CyberWorms


Thouson
EC


ArtiC
Asbest


BillTheFish
Jago


Lales
Genreakablind


Thouson
Hurz


Gabriel
ArtiC


Lales
Warlord


Balee
BillTheFish


Gabriel
Balee
Thouson
Lales

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